Sprites is one of the youngest and most dynamic French software creation companies. Its hard core is made up of a team of programmers who complement each other. The software currently in preparation is developed by several people. Eric Aschenberg, Pietro Pancina and Manuel Villard take care of the actual programming. Olivier Waltispurger, known as "looping", is the band's musician. He composes a tune on request for a given atmosphere, or transcribes for the computer a tune that the game designer wants to have as an accompaniment. Adriano Cimenti is the master of graphics. A veteran of IT, he rolled his bump, from the big system to the microphone. “The first team game was Demon of Keops,” explains P. Pancino. And it was, when it came out, our best title. Since then, there have been “Interieurs” on which a scriptwriter, a programmer and a draftsman worked, and “Rolland Garros”, which was also produced by several people: one for the music, one for the movements of the ball. Currently, we are developing "Amstroids", an action adventure game, which is being developed in parallel for the Amstrad and the Spectrum, while awaiting adaptations for Oric, Commodore 64 and M.S.X. » Working together is faster and more efficient. There are no penguins in Sprites. “We work with people who are not afraid to spend sleepless nights if necessary! Some can't bring themselves to sleep until a routine turns up..."
The team of merry goblins is less than twenty-five years old on average, but lacks neither audacity nor projects.